PRE PRODUCTION
WHAT
Brainstorm Board Game Idea
WHEN
14/09/2018
Genre
Party Game
Non Cooperative
Play
Players are trying to make it around the board by having a dumber death card
Players
3-8
Inspiration
1000 ways to die; Cards Against Humanity
Target Audience
Young Adults
18-26
Board Design
Spiral Board
Different spaces on the board
Alternating 'Death' player
Theme
Cynical/Humour
Dumb ways to die
Hell/Purgatory/Alive
WHAT
Brainstorm Board Game Idea
WHEN
14/09/2018
Initial Concept
My first idea was to give each player three lives, which would be lost if they lose when landing on the 'Death Spot'. I realised that it would make the game unnecessarily complicated to play and could end up with players not having an opportunity to make it far around the board. At this stage, I also had Death as a set person, which would make the game not very engaging for that player. However, at this point I had a general idea for how I wanted the game to flow, and I decided to keep the item cards when going forward.
Refining The Idea
Here I changed the game mechanics as I worked the idea through. Instead of one player being Death for the whole game, I changed it to be that Death changes if a player rolls a 6. This keeps the game running fluidly and gives each player an opportunity to do something different throughout the game. It also adds randomness to the game because Death could change at any moment, which freezes that player in place. I also adjusted the card element to be similar to Cards Against Humanity in that each player has a hand of cards rather than picking them up when landing on a 'Death Spot'. With this adjustment, I wrote down a couple of questions to consider when going through with this idea. If everyone has to play a card, does there need to be more opportunities to play them? Then I scrapped the idea of lives altogether, so now if a player loses they are returned to the beginning of the board.
Deciding Numbers
It was important for me to get a general idea of the units for each part of the game: cards, dice, length of the board, number of 'Death Spots'. These things will need reviewing and would likely change before the prototype is made, but it was a starting point for the amount of work I need to do and number of resources I need to gather. Balancing the 'Death Spots' and 'Item Cards' on the board is going to be important to ensure there is enough challenge to the game.
Thinking About Rules
I began to draft some basic rules for the set up of the game. They mostly dictate the constants that will be present during the game, things that I need to narrow down now so that a play test is possible. These may well change, as they may not flow well in game; it is a starting point for me to build the rules from. Due to the fact I want my game to be cynical and self aware, I may change the wording to reflect the theme more closely without being over the top. While writing these rules I devised a strategy for the game as a whole, however I've yet to test whether or not it would work.
WHAT
Start of my Creative Process
WHEN
16/09/2018
In the above slideshow, I have gone through some of my choices for the designs. This is where I'm going to be keeping the basic drawings, ideas and concept art. I am concerned that I'm not going to be able to produce enough Death Spot cards so I might go through aCards Against Humanity deck to make up the numbers if I need to. Also, I may not have put enough 'Death Spots' at the end of the board - I want there to be more chance of you being sent back to the beginning the higher up the board you are, so that the game is the ultimately frustrating. On my draft board I put an item near the end which feels unnecessary as there is a chance no one who's there will be able to use it.
WHAT
Initial Designs
WHEN
16/09/2018
WHAT
Pros and Cons of Presenting Information In Different Formats
WHEN
17/09/2018
As listed above, there are pros and cons to each format. Both audio and video format provide accurate records of what was said, which means you’re less likely to miss out key points. Video provides a visual element which keeps the presentation of information interesting. Despite this, both audio and video have problems with the location of the recording and quality of the produced content.
Producing a document in the written format means that, if written well, people can skim through it and still understand the key points. It allows time to plan, write and edit the information so that it is presented as succinctly as possible. The time to plan is beneficial, as in a discussion that has been recorded there is always going to be silences, uncertainties and the inability to articulate what you want to say in the correct way. This can be frustrating and could lead to misinterpretation or a lack of interesting discussion all together. In paragraphs that clearly examine each point, the presentation of ideas will appear less scattered and thought out.
There’s nothing to set up, so it’s not something that requires preparation and most people have access to document writing software. Editing a document is easier than going through audio/video files and it allows you to develop an idea properly without changing subject.
Writing does take longer to produce, especially if it is a big project that needs covering. The general concept of a written document is off putting; with most people finding the lack of engaging visuals reason enough to become disinterested in continuing. Although easy to edit, a lack of proof reading or trying to meet a deadline can lead to spelling and grammar mistakes.
Unlike the video format, written and audio formats require some kind of photo as reference to give the content context. The lack of balance between visual and written information in a report style write-up can make the subject feel dull and boring. Including pictures for reference, either as a slide show or in order to give a description, means that it bridges some of the disadvantages that written formats usually have.
The format that I’m most comfortable with is written; however, I will provide video captures of my creative process and of the play test of my game once the prototype is made. It’s important to know when certain formats are more appropriate than others, as well as keeping the production log interesting to view.